3/12/2024 0 Comments Dmg eiladrinA CR 10 monster should deal 63-68 damage, says the DMG. After CR 1/2, the opposite is true: actual monsters deal less damage than the DMG guidance.They hit harder than a monster you might create by hand. Monsters through CR 1/2 deal an average damage equal to the upper bound of the DMG’s recommended damage.The DMG tells us a CR 1/4 monster should have 36-49 Hit Points… WotC’s actual monsters average just 15!.Probably the most comprehensive analysis of this has been done by the Blog of Holding, which found the DMG advice differs significantly from what we actually see in the monsters WotC published in the MM, Volo’s, and Mordenkainen’s! ![]() We are provided with a quick method of creating a monster, followed by a more detailed “Creating a Monster Stat Block.” A table guides our progress, laying out for each CR the expected values for hit points, AC, damage, saves, and other monster variables. Wizards tell us how to create monsters in the Creating a Monster section in Chapter 9 of the DMG.
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